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Marvel vs capcom clash of super heroes keyboard controls
Marvel vs capcom clash of super heroes keyboard controls











marvel vs capcom clash of super heroes keyboard controls
  1. #Marvel vs capcom clash of super heroes keyboard controls full
  2. #Marvel vs capcom clash of super heroes keyboard controls series

These come in various shapes and forms but tend to be one of their special moves. These assists types determine what attack your partners will do when you press their button. Upon character selection as you should know you pick three characters as well as an assist type. The top right button controls assist one, the second character in the list and the bottom right button controls assist two, the third character in the list. Not only do you have buttons to control your character's attacks, you also have two buttons that can control one of your other two partner's moves, the third column. As long as it goes in the order of light punch, light kick, medium punch, medium kick, heavy punch, heavy kick and the character you've chosen can do all five/six hits, it will be allowed.

#Marvel vs capcom clash of super heroes keyboard controls series

All though it has to be in on order, it's lenient enough to allow you to skip out attacks in the series of six, so you can shorten it to five, four, three or even two attacks. What that means is if you do the move and it connects with the opponent, the character will be propelled away from you to the ground, causing the following attack, heavy kick in this case, to whiff.Īs you can see, shown here are other examples of what you can do with the magic series.

marvel vs capcom clash of super heroes keyboard controls

In the air it's not always possible to do ("heavy punch > heavy kick") this part of the series because heavy moves tend to have knock down properties.

#Marvel vs capcom clash of super heroes keyboard controls full

Unfortunately not every character can do this full combo, but the rule still applies across the cast. The game allows you to chain all six attacks together in one combo leaving the opponent unable to do anything until they fall out. It has been in every Marvel/Versus game to date and has even been used in other Capcom titles. The magic series is a rule that allows you to cancel between normal moves to create large, multiple hit combos. To make the Versus series more fast paced and combo dependent, they added a feature that is known as the magic series. It is not possible to draw a medium attack unless the light attack or previous medium attack has connected with an opponent. On one press of the button a light attack will come out, if you continue to press the button a second time a medium attack will come out. What they've done this time around is combined the light and medium attacks into one button. However in Marvel vs Capcom 2 there are only four buttons. In previous Marvel/Versus titles you had six normal attacks, light punch, light kick, medium punch, medium kick, heavy punch and heavy kick. The first column, the light attacks, act differently from the second column, the heavy attacks. The top two are your punches and the bottom two are your kicks. On the controls you have six buttons, four of which control your normal moves, being the first two columns.













Marvel vs capcom clash of super heroes keyboard controls